Gaming oldies but goldies: Revisiting KOTOR, the best Star Wars RPG?
Austin, Texas - Shape the fate of the galaxy in one of the best Star Wars games ever made. Time to gather your allies and fight for the Light Side or Dark Side of the Force.
BioWare made Knights of the Old Republic (KOTOR) back in 2003, and Aspyr, the developer of the KOTOR remake, ported the game to mobile devices a decade later.
A scrolling text wall in space sets the stage for where the game starts and what the scope is, just like at the beginning of any Star Wars movie.
The game feels cinematic, and the developers made sure to give you just enough information to feel like you are standing at the edge of a deep pool.
Alright, let's get this out of the way: the game isn't easy on the eyes, with angular character models and fairly simple level design. And right at the beginning of the story, the tutorial is stilted and weirdly mixed with regular dialogue.
But you know what? The tutorial still gives you everything you need to understand how the game works, and its awkwardness fades immediately once you get into the main game.
The visuals are almost two decades old, and thankfully, they aren't the main selling point of the game.
As soon as you get used to the ancient graphics, which takes about as long as completing the tutorial does, the best part of the game grabs your attention: the story.
Storytelling success
When you first hop into the classic Star Wars RPG, it's character creation time, which still works well all these years.
It's actually a better character creation experience than some modern RPGs, because it clearly explains what each part of your character's scores mean.
You're given a selection of classes and different ability scores, skills, and feats, which is really where the story starts.
When you pick a class you can sculpt your (anti-)hero into a buff tank, a slick-talking rogue, or a cybernetic genius.
Whatever you choose will change how you play the game, which is especially apparent in dialogue throughout.
Dialogue in KOTOR is built around the classic RPG decision tree, but different abilities and feats give you different options in conversations, and how you play can also change how the citizens and outlaws of the Star Wars galaxy want to talk to you.
Now, you can't do just anything, but that wouldn't be the point of the story.
Instead of your personal power fantasy, BioWare lets you delve into the ins and outs of what makes a Sith or a Jedi knight, sometimes with unforseen consequences for your actions.
Game mechanics
From its combat to its mini-games, KOTOR has a lot of different systems in one game. Some of them work well, others, not so much.
The best part of having so many fleshed-out elements to the game is that they add to the depth of the game world. It feels like there is more going on than just the epic struggle between Light and Dark Force users.
Sure, it's up to you to pick a side in the ancient conflict between good and evil, but even a hero or villain needs a break.
There are arena battles, a card game called Pazaak, swoop bike races, and even some solid turret sequences in your trusty spaceship.
After you've bested everone in the galaxy at cards, it's time to get on with fighting in an epic galactic conflict. The combat is pretty relaxing, and plays like a click and watch experience, but behind-the-scenes, dice rolls take your character's stats into account for each swing of a lightsaber or burst of blaster fire.
The weapons and equipment you have make a difference, as do your skills, but at the end of the day, the combat is more of a show that underlines the story.
Worth a replay?
Bottom line, if you want to give one of the best Star Wars stories a try, this game is certainly worth playing before the remake comes out.
It is still super cheap, so if you want to give it a whirl or a replay, you'll be rewarded with an excellent narrative experience, and those ancient visuals really won't be a problem after a few minutes.
If you wait for the remake, the biggest thing to expect are updated visuals and voice lines and tweaks to the combat mechanics.
Unlike the sequel, KOTOR II, the first game of the series had a stellar, polished story that doesn't need fixing.
For now, the release date is unknown, but the good news is that if this reworked version does well, it will mean injecting more old Star Wars games, like Rogue Squadron or Star Wars Podracer, with that sweet remake juice.
It would be awesome to see more new stories from the Star Wars galaxy, like the upcoming Book of Boba Fett series, or new RTS or horror-survival games featuring new takes on classic locations – or new content altogether.
But we'll take what we can get, and a modern spin on old classics is a solid place to breathe new life into the franchise.
Oldies but Goldies goes way back, and Star Wars: Knights of the Old Republic is about as old as it gets without going back to fossils like Pong or Asteroids. Old or not, KOTOR is still a fantastic story, with plenty of claim to being the best Star Wars RPG ever made.
The next question is, will the KOTOR Remake bring balance to the franchise, or steer the series into the Dark Side?
Cover photo: Aspyr/EA